![]() This command scales your texture coordinates by a ratio of 240/256. ![]() The second command is Adjust UVs for Bilinear Filter. This command is essentially the same as the “max” button in the TCE, forcing all UV coordinates into the 0-1 range, but unlike “max” this scales the map proportionally instead of independently on each axis. The first command is Fit UV Coordinates to Map. The second plugin, Planar Map by Material, actually includes three new commands. This allows you to easily break a model into sections along its creases for easier texture mapping, or many other purposes. ![]() The result is that contiguous areas are all set with the same palette material, and a new material is applied wherever a discontinuity occurs. For each selected area, the plugin creates a new color in the palette and “flood-fills” the area until the angle between the surfaces exceeds the crease angle of the mesh. The first plugin, Set Material by Crease Angle, sets the materials of a model based on the crease angle of the mesh.
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